Team GameTime: 30 minutes plus Activity level: High Space: Defined for the game = larger space, 7 to 11 players per team
The Game--Targets: Start with three teams of equal numbers. The space should be rectangular in shape. Team A starts as free target players on all sides of space. Teams B and C play a game of keep-away. Passes can be made to the A players (they must return the ball to the passer's team). Count the number of consecutive passes. Ten equals one goal. After a specified time period, or a goal, rotate teams. Let the scoring team make the decision whether to become targets or stay in the grid.
- Encourage good pace and accuracy of passes
- Pace should be fast enough so defenders can not intercept, and comfortable for the receiver to control
- Accuracy--Ball should be played to players feet
- Players need to make good decisions on how to utilize targets to retain possession
- Targets can only one-touch the ball
- Field players must have 1, 2 or 3 touches, depending on skill level
- Award a goal if player can make a wall pass with target players
- After scoring a goal, attacking players look to play quickly before the other team has a chance to come on and get organized
- Try to play the ball to target players
- Attacking and defending principles of play
Warm DownTime: 5 to 10 minutes Activity level: Low ramping down Space: General, no specific boundaries, 1 to 2 players per group.
The Game--Keep Your Yard Clean: Create a 5 to 10 yard neutral area that no player can enter. Use a minimum of one ball per two players (for best results, use a ball for each player). On command, each team tries to keep it's side free of balls by kicking through the neutral zone to the opposite side. Play for a specific time limit.
- Must use two touches
- Only use inside of foot
- Only use instep (laces) when kicking
- Must do an escape move, then kick
- Increase size of neutral zone for more advanced players
- Use fewer balls